![]() (Note that getting around here will be a bit different after this and you'll need to use the Grapple Beam to reach some parts of the room.) With the water gone, the floor is now a large half-pipe, so start boosting to reach one of the Spider Ball tracks on either side as for the Torvus Plaza Energy Tank. Now use another Power Bomb to break the plug underneath this causes the water in the room to completely drain away. Drop to the bottom of the pool and use a Power Bomb to break the glass floor. You're going to need two Power Bombs for this so you might want to stock up ahead of time. Go to the Gathering Hall one way to get there is using the White door in the Hydrodynamo Station. There is an optional upgrade to collect there, covered in the next page, before returning to the Sanctuary Temple. We'll cover the ones in Torvus first, then swing through the Temple Grounds, then cover Agon Wastes. There are plenty of new expansions to get now, and they're spread throughout the game. ![]() You can either get back to the Light side via the portal here, but you may want to use another Power Bomb to clear the other Yellow and make a shortcut to the Undertemple Shaft. The main problem with them is keeping topped up ammo you only get two to start and the game is pretty stingy about dropping refills.īlast open the Yellow door near where you picked up the Power Bomb to get out of the room. These clear Yellow doors and destroy Benzium, and there are lots of both scattered around the game. Spider up to the top of the structure and grab the Power Bomb. This will be harder if you haven't gotten much practice with the Spider Ball yet, so if you're having trouble then go back and try some of the Spider Ball mazes listed on the Expansions section of the previous page. When you've activated all the bomb slots, it releases a lock holding a heavy structure on the ceiling, and this squishes the guardian when it lands. If you start running low on health you can always use the safe zones to recover you just have to keep going from zone to zone to avoid being hit by a bomb. The guardian aims for where it thinks you're going to be, so you can fake it out by moving away from where you want to go until it throws the bomb, then change direction to avoid the bomb and get to your destination at the same time. If you get hit while on a Spider Ball track you'll get knocked off and will have to start over, but fortunately the shock wave from the bomb moves very slowly so you might be able to outrun it. Pretty much just a simple Spider Ball maze except the Sporb-like guardian will be throwing bombs at you all the time. What you have to do is Spider up the track on the wall, follow the track to each of the four bomb slots near the ceiling, and activate each one to damage the monster. This battle is not that hard, but it's the second one in a row where you don't actually fight the enemy directly. Straight ahead, opposite where you picked up the Hydrochamber Storage room where you picked up the Gravity Boost, is a hole in the gate-like wall where you can use the Spider Ball track to move up to a portal. This transport takes you to the Hydrodynamo Station, where you must drop down to the lowest level and use the door to the east and continuing downward reach the Main Hydrochamber. Make your way to the Torvus Temple and heading to the lower area via Underground Transport. Get to the underwater part of Torvus and go to the Main Hydrochamber this is where you fought the Alpha Blogg. The next upgrade is in Torvus, but it's near areas you've already been to so there's not really any new exploration involved.
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